In an interview with the online magazine Potion, Ion Hazzikostas provided us with even more information regarding the upcoming Dragonflight expansion. From the interview we learn more about the history of Dragonflight, how the Dracthyr came to be, what lessons have been learned for both instance and open-world game content, and what kind of content we can and cannot expect. Also read these interesting stories 6
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Smaller instance content like Torghast, visions or island expeditions are excluded by the developers for Dragonflight, for example. You can see the most important points from the interview in the following table of contents
- 1Thestory of Dragonflight
- 2Theorigin of the Dracthyr and the class fantasy of the Caller (Evoker)
- 3Min-maxingand player understanding
- 4Seasonalcontent in Dragonflight
The story of Dragonflight
- Dragonflight is a radiant, uplifting journey into a world of dragons, adventure, and new stories to discover. Dragonflight is not only a new age of dragons, but also a new age of World of Warcraft (buy now ), setting the stage for years to come.
- Alexstrasza and Kalecgos are doing well, but some of the other dragonflights are in turmoil - there is no current black dragon aspect and Ysera has had a terrible journey.
- Dragonflight is a story of exploration, not about stopping a single villain or world-ending threat. The main bosses are still in the planning stages, but much like in Mists of Pandaria, we will learn more about them as we explore the islands.
- However, we will learn who the main villains are in the first few weeks (presumably during leveling up).
The origin of the Dracthyr and the class fantasy of the Caller (Evoker)
- The Dracthyr were originally created by Neltharion (presumably before he went insane and turned into Deathwing the Destroyer) as the perfect fusion of dragons and humans, which explains why they harness the powers of multiple dragonflights.
- The Cromatic Dragonflight created by Nefarian and similar experiments were an attempt to recreate this interbreeding, with rather mixed results.
- Tanking didn't feel quite right for Rufer, as it's a melee role, while the Dracthyr theme revolves around more ranged Dragon Breath attacks and winged mobility. Editor's note: WoW's Production Director Patrick Dawson doesn't rule out a tank spec for the caller, though.
- Ion Hazzikostas agrees, saying that although the current focus is on ranged DPS and healing, there could be additional specialization in the future.
- The boosted ability system, which allows callers to charge their spells into more powerful attacks, offers more creative flexibility - with short spells in high-motion situations and longer charge times for high-burst damage phases.
Table of Contents1. The story of Dragonflight2. The origin of the Dracthyr and the class fantasy of the Caller (Evoker)3. Min-maxing and player understanding4. Seasonal Content in Dragonflight
Min-maxing and player understanding
- One lesson from Classic is that modern players struggle against limitations more than in the past, so the talent system is designed to be more flexible and offer fewer permanent choices.
- The goal is not so much to combat min-maxing, but rather to embrace it by allowing players to create multiple talent loads that can be changed at will (outside of combat) for things like single-target, AoE, PvP, and so on.
- Class trainers will again be of use, as you will need to visit them to customize and save new talent builds.
- Recognizing that players will always prefer higher performance over utility, talent points will be split into two independent trees, one focused on the core role (i.e. recovery) and the other on utility, movement, and class-level control (druid) - you shouldn't have to sacrifice damage for the utility skill.
Seasonal content in Dragonflight
- Instance content such as Torghast, Visions, or island expeditions are not planned.
- The focus is on the open world with dangerous areas that encourage grouping, but do not require specific roles.
- Mythic+ has helped make dungeons an important part of WoW gameplay, but playing the same dungeon and farming the same gear for 18 months gets pretty boring.
- To mitigate this, Dragonflight will launch with 8 new dungeons, but Season 1 will only include four of them in the Mythic+ version, alongside four dungeons from previous expansions.
- These dungeons will alternate in Season 2 with the Mythic+ versions of the other four Dragonflight dungeons, joined by four more dungeons from the past expansion.
- The goal is to reduce player fatigue while introducing new loot and challenges to provide a more varied gameplay experience.
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